Save the Dutch: a game where you save the duck by learning the language

Konstantin Nikkari devlog #1
I'm building a game with a premise that fits in one sentence: you save Dutch the duck by learning Dutch the language. The pun is the design document.
Full video on Youtube 👇
https://www.youtube.com/@raccoonbox
Or: https://www.youtube.com/@HEWKN -> https://www.youtube.com/watch?v=sdHDFKLcGpc
What it is
Save the Dutch is a story-driven 3D adventure for children (6–12, and playful adults) that teaches Dutch from absolute zero. You play Riki, a raccoon living in a green river valley with his best friend Dutch, who is a duck from the Netherlands who dreams of taking Riki to the great Kinderkarnaval back home.

Animals in a human world
One rule shapes everything: you are animals living in a human world. Animals live in harmony among themselves. They do not hunt and do not fight among themselves. The danger is humans. You'll sneak past the miller to talk to his cat; the farm speaks to you through its cows and chickens. Some humans turn out kind, some don't. For a small raccoon, that's the whole drama of the world, and, quietly, it's why language matters: in a human world, the animal who cannot speak cannot call for help.

Where I am
The first season's world is built and walkable: hand-sculpted terrain with rivers and lakes, a low-poly forest, farmland, a windmill area, highlands, with a hand-tuned look (faceted low-poly, soft toon shading, distance fog). The season's story structure is designed: fifteen quest areas forming one connected mystery. Now comes the part I love most: filling the world with quests, characters, and words.

